﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using octopus_project.enumeration;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;

namespace octopus_project.scene.cannon.weapon {
    class MiniCannon : Weapon{
        
        public static SoundEffect soundEffect;

        public MiniCannon() {
            Dimension = new byte[1, 2] { { (byte)TileType.PLAYER_MINI_CANNON, 0 } };
            nroShotsPosible = 3;
            Damage = new Damage(1);

        }

        public override void playSongShot() {
            soundEffect.Play();
        }
    }
}
